MiniGame: Dancing Dots

Testing procedure

Total tests: 1

Shared Difficulty

Shortcuts

none

Variations

1. Dancing Dots

Player must add the correct dots.

Scoring

Issues

Warnings to be fixed

Optimization

Open Questions

two new custom Fonts Atlas are used: EA4S_Arabic Dotless DancingDots SDF and EA4S_Arabic DotsOnly DancingDots SDF. are they really needed? can’t they be integrated into the main arabic atlas? how to correctly generate them?


Game Design Docs

Objectives

Pedagogical: Teach accent and dot positions related to letter and sounds. Play: Make the LL dance faster and faster until she reaches “king of the dance floor” status.

Mechanics

Attempt-based: the player has no time-limit.

Antura

Sometimes Antura’s face appears (from left side of screen), sniffs the LL, then barks and exits. After the bark, the LL is scared (moves at double speed) for N seconds.

Feedback

Difficulty variations

#### Gameplay The dancing moves will become more complex and faster.

Pedagogical

Visual aid: means that the dot/diacritic will appear in the right position at startup and then disappear with a PUFF.

Endgame

The game will end under one of these conditions:

Success

The LL is lifted a little in the air, the VICTORYRAYS appear behind her, and she strikes a “king of the dance floor” pose (would be nice if we could have 4/5 poses to use randomly for each successful endgame).

Failure

Condition: 3(?) dots placed wrongly.

The LL sits on the ground, leaning back on her arms, tired (but not sad). The dot/diacritic will appear (with a ray of light or some other effect evidencing it) to show where it should’ve gone.